![]() I was drawing back then, all through atari computers, c64s, grade school, high school, macs, pcs, all the way up to zbrush and today. I started in kindergarten, probably before. Did I start doing art when I began 3d? Nope. I've been along this 3d journey for a while now professionally. To answer your question, when I started 3d it was in dos. even at the highest levels, the artist is striving for deeper and more meaningful understanding. You're looking at years of understanding, coming together and every great artist is always learning, so you're looking at incomplete work, incomplete knowledge. When you look at a great sculpture you're not looking at someone's amazing zbrush skills, you're looking at their amazing understanding of form, anatomy, line, curve, shadow, light, surface, emotions, weight, balance, etc. So this beginners ignorance is blissful and helpful but it can get in the way if you don't realize you need to approach learning this art or any art with your brain first. If you sat around and really knew what it took to be great at sculpting, you would never start likely start. Every beginner makes this mistake but that mistake can be a gift! It's the gift that allows you to jump in and get your feet wet. Every beginner picks up clay or zbrush and starts sculpting but that's not what makes you a sculptor. In order to sculpt you need to approach it intelligently with your brain first. To make a point, any child can play with clay, but how many of them understand the inner workings of the human body, enough to build it from the inside out in every detail?ĭon't make the beginner mistake and think sculpting is something you can just do if you learned a few tricks. ![]() I will tell you right now that sculpting has very little to do with carving up some object and everything to do with your mind's ability to understand in complete form the subject you are trying to communicate. Zero understanding of techniques is one thing but are you starting at zero in terms of artistic understanding and experience? It sounds like you're starting from zero. If sculpting was easy, it wouldn't be an art :) ![]() I've looked around and haven't seen much in the way of getting started, but I have seen numerous video tutorials on the fundamentals of the program itself, most of which assume some level of competence in traditional sculpting.Īnyway, I have no clue what I don't know, so I appreciate any and all answers. I apologize if my post doesn't particularly fit here, but I've seen such incredible work from the ZBrush community that I had to inquire if there are actual fundamentals courses available in a purely digital environment. Should I pursue learning to sculpt in meatspace before a digital space or is there a way to learn the fundamentals of sculpting in a digital space to bypass the traditional method? While not exactly a question about ZBrush it does pertain to sculpting in general and ZBrush being the application I've been referred to time and again I'd like to pursue it.īefore I do, I was curious how many of you have traditional sculpting experience before you started sculpting in a digital medium? Since I have none and would like to at some point get comfortable with sculpting miniatures (tabletop games) so I can make my own for fun. I have next to no experience when it comes to actual sculpting techniques to translate into a digital platform, but the process seems fairly straightforward to make something rudimentary. I began with Sculptris and began playing around with my tablet and found I really enjoyed making little beasties and monster faces. Hi there, I'm an absolute beginner when it comes to 3D sculpting and modelling in programs like ZBrush.
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